Explainers

The parts of Counter-Strike that aren't aim. One concept at a time, with what good and bad look like.

How these work

3 published

Each explainer is a concept, what it costs you when you get it wrong, and what to do instead. These are general Counter-Strike ideas — they are not claims about your play.

Where we can measure a concept in your own demos, the explainer says so and links to the rounds where it happened. Where we cannot, it says that too, and why. Those are different kinds of statement and we keep them apart on purpose.