Trading & pair play
Dying is unavoidable; dying for nothing is not.
- Trading distancemeasured in your matchesInstead of Your teammate dies fifteen metres ahead of you, with no angle for you to punish the killer.Aim for You are close enough and offset enough that his death gives you a shot.
- Trading on a sound cuenot measurableInstead of Your teammate's footsteps stop because he is holding, and you keep running past him alone.Aim for You hear him stop, and you slow down with him.
More of this category is written up as it gets diagrams and, where the data allows it, a detector.